![]() ![]() LogNet: UChannel::Close: Sending CloseBunch. ![]() Renaming those two libraries allows the game to continue, but it immediately segfaults for me. ![]() LogNet: UNetConnection::Close: RemoteAddr: 198.204.244.186:7783, Name: SavageNetConnection_0, Driver: PendingNetDriver SavageNetDriver_0, IsServer: NO, PC: NULL, Owner: NULL, Channels: 2, Time: 2016.05.22-00.48.46 I had an issue with libz.so.1 (as mentioned below) and libglib-2.0.so.0 (./savage.bin: symbol lookup error: /usr/lib32/libharfbuzz.so.0: undefined symbol: gbytesunre). LogNet: NetworkFailure: ConnectionTimeout, Error: 'UNetConnection::Tick: Connection TIMED OUT. LogNet:Warning: Network Failure: PendingNetDriver: UNetConnection::Tick: Connection TIMED OUT. LogNet:Warning: UNetConnection::Tick: Connection TIMED OUT. it says i can reconnect on the left side - but if i do that, the same thing happens. The last 'x16' or 'x32' is the bit depth on most modern accelerators, it's not worth it to use 16bpp, as 32bpp is nearly as fast and gives better image quality. Savage XR is entirely free and non-profit. Savage: The Battle for Newerth is an amazing RTS/FPS hybrid with a lot of unique features and should in my opinion be considered to be one of the classics, it was just never well-known enough and even today there is barely anyone who is talking about the game even though it should be praised. Aim of the game is to destroy the enemy base. I change the source code .management3.2.12EditorMetadataXRPackageMetadata. The Resolution is the primary option affecting your ingame performance. Snap of Savage XR, the successor of the 2003 award winning PC game Savage: The Battle for Newerth, takes the best of the Real-time Strategy, First-person Shooter and Third-person Action genres and blends it into a cohesive, complex and addicting experience. ![]() Also this 750x1624 is just some weird scale of Xr' native resolution, so check if you're not doing any extra math.Game loads for me - but when i try to join a game - after about 20 seconds some error pops up, goes away, and i'm back at the start screen. I got the same error with timeout 30s I check the log file (C:Users USERNAMEAppDataLocalUnityEditorEditor.log) and I find the '30' timeout word in a source code. each of these works well for iPhone Xr so check once again if you're running your code on iPhone Xr and not on iPhone Xs/X which has UIKit size 375x812. You can get device's UIKit size by getting screen's bounds Īnd native resolution by getting native bounds This should be sufficient to resolve the issue for the vast majority of players. From here, set SteamVR as the current OpenXR runtime. Go to SteamVR Settings > Show Advanced Settings > Developer Settings. from this table you can see that your iPhone Xr has UIKit size 414x896, not 375x812 as your wrote in your question. While your VR headset is connected, open SteamVR. I created table for these sizes, sclae factors and resolution for all iPhones which supports iOS 12 iPhone | UIKit size (points) | Native resolution (pixels) | Native Scale factor You can get native resolution of device by multiplying UIKit size with Native Scale factor which is individual for each device. Native resolution is represented by pixels and it's telling how much pixels screen of the device has. Let's say your screen is has size 414x896 points, and you center your view to position, your view will be in the center of the screen. UIKit size is represented by points and is used when you're positioning views inside your project. There are two different concepts: UIKit size and Native resolution. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |