Just keep in mind that when you ARE doing IT for the first time DONT BE SCARED if its does look bit confusing but once you understand it. so PRETTY mush that Mugen is all about the Trails and Errors and deal with Adjusting and Position the best way you can. THERE IS NO CHARTS or Diagrams for Mugen. Keep in mind that you have to keep playing with the position for your small portraits to fit them in your screen pack that you are using. Now its time for you to play the BACK AND FORT game with ur mugenĪnd you need to move the small ports and do alot of adjustment in your screen pack Now its time for you to pay with the cell.spacing for most Screen pack that do have 9000 you can set to You need to adjust the SIZE first go to cell.size and set it toĬell.size = 5,5 <-this is for the small box cell size pixel for 6圆 Moveoveremptyboxes = 0 1 to allow cursor to move over empty boxesĬell.size = 27,27 x,y size of each cell (in pixels) Pos = 323,148 This here what make you move the small boxes to Position t Now this where you need to move the small portrait to fix in the boxes Okay now we got the smal port very small and pain in the butt to see. Now to make the small portrait to fit on small box 6圆 pixel you need to play with the portrait.scale Portrait.spr = 9000,0 Do not change from 9000,0 you now need to resize the small portraits to fix in the 6圆 pixel boxes Okay now that you made your row and columns. Let me break it down for youĬOLUMNS STARTS FROM THE LEFT TO THE RIGHT The row and columns what you need to adjust and play with the numbersīecause you don't have no clue how this works. Then scroll down just a little bit more until you see this Next go open up your f scroll down until you find this Just be sure to choose what color you want to be transparent This will safe me some time to explain everything in text so go and watch my video guideĪnd on my video please go to the timer at 59:35 that will show how to index the boxes. I best recommend going here because on my video guide I explain how to inxde the small boxs for gimp Gimp is free, so you have no problem installing itĪlso get these tools as well you need them Now that you made the cursor and the small box to be 6圆 pixel go and index them by using Gimp This is how a very small cursor should look you need to make the player one and player two cursor box the same size 6圆 size pixel you need to make small box cell for the small portraits must be 6圆 size pixelĢ. Being a high-definition screenpack, it runs at 1280x720 resolution as opposed to the original's 640x480 resolution.There some things that you need to make it a 9000 slotsġ. There is a hi-res version of the EvE screenpack (also created by DJ-VAN) that both looks graphically smoother than the original, displays M.U.G.E.N in a bigger window, and has complete support for M.U.G.E.N 1.0 - something an un-patched version of the regular EvE screenpack lacks. The original lifebars are still present, allowing the user to choose the version they prefer, but they are not used by default. Referred to as EvE Battle for 1.0, this edit fixes the incompatibility issues present in the original which prevent certain characters that use localcoords from displaying properly in M.U.G.E.N 1.0 and newer, but is otherwise identical to the original and does not include screenpack features introduced in 1.0, such as a victory screen.īased on DoomGuy II's EvE Battle for 1.0, this edit includes a victory quote screen and features a modified version of the original lifebars that replaces the diamond-shaped portrait boxes with square ones and subsequently repositions them below the lifebars, with the simul and turns variants seeing similar alterations while remaining above the lifebar like the original unlike the original, however, the boxes for the third and fourth teammates are always present regardless of whether the team mode is simul or turns. It is the same style as EvE only the characters are not categorized. EvEvolve is a secondary motif that is included with the standard EvE screenpack.
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