![]() ![]() The animation presented here is close to the animation in the final piece. The later passes of this animation were focused on getting the camera angles and lighting positions so that they could best show the audience how the clock works. Parts were made transparent by animating the opacity and specularity channels of their textures I highlighted objects by animating their color channel.Ī major portion of this kind of animation is camera moves so that the audience can get a better view of of different parts of the model. Inspiration What I find especially fascinating about mechanical clocks is the perfect orchestration of the many cogwheels and parts working in perfect unison. This included creating an exploded view of the clock, making parts of the clock transparent for better visibility its workings, highlighting elements of the model to indicate a part when it was referenced by the narration, and the basic running of the clock. The presented combination of the old technology of mechanical clocks and the modern capabilities of 3D animation is my personal celebration of both of these wonderful technologies. ![]() Using the animatic as a guide, I created the basic animation of the clock and the actions the model takes over the course of the animation. I imported the clock model to Autodesk Maya as I prefer it to 3Ds Max for animation purposes. As animatic was finalized I finished off the audio with some post-processing to make it sound as good as possible. I re-recorded narration as necessary to fix pacing issues or add in extra detail that was missing from the original recordings. Through several versions of the animatic I found where certain aspects of the clock's workings needed to be better highlighted and parts which were unimportant to the scope of this animation. I also recorded the voice-over narration at this time as the pace at which the narration is read can greatly change the feel of the animation. Mechanical Clock 3d model.chanism v 7 cg trader gear mechanism v 7 3d model clock cogwheel copper, formats include max, obj, ready for 3d animation. For a more complex scene involving several characters, dialogue, and lots of action this also helps to block out exactly how the scene will flow if you can’t visualize how a scene is going to work in this phase you’re going to have a difficult time creating the actual animation. Setting the still storyboard images to time and adding in some rough animation helps to set the pacing of the piece. The animatic is essentially the storyboards set to time. ![]()
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